Покрокове керівництво для стадії 3 з d4rkshepherd вступна анімація, частина 1

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This video showcases the "block" component of the animation. I show how to utilize the image sequence setting on the ImageTexture shader node to get the faces to either play videos or to display images that are desired. There is also explanations and demonstrations of the UV mapping that is necessary to get the video/image to display properly on the object.

Розміщено D4rkShepherd

Транскрипція відео

Dark Shepard here. I just want to go over stage three of this. I'm only going to go

over part of it in this video and that's just going to be this main part right here. Everyone's

already kind of seen this. So go ahead and get out of camera view. There's a lot of moving

parts to this as you see the camera's kind of moving around this path right here. I'm

just going to focus on this block over here and how to do that because this is a lot of

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tedious work in this particular section. It's not anything super innovative. I tried this

a second ago and it crashed Blender. So what I'm going to do over here, this should hopefully

not crash Blender. So we just start off with a simple block, a skeleton on a Z. We can

take this and hide it and then we're going to add some text. Actually let me get screencast

keys on again. Okay, so now we're going to add some text. So we're going to add a text

and we're going to add some text. Now we're just going to leave this as text for demonstration

purposes. In order to make it three dimensional we actually just come down here to geometry

and we can actually just change the, wait, no, not geometry, texture space? No. It was

geometry. There it is, extrude. I'm looking down here. Extrude. So that actually makes

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